|Name :||Oracle of the Triad|
|Author :||Dominike Duplaa|
|Publisher :||Editions du Gange|
|Packaging :||Soft cardboard box / 12.8 x 7.7 x 3.4 cm|
|Deck :||57 cards / satin, glossy cards / 12.3 cm x 7.3 cm|
|Handbook :||Booklet of 34 pages in black and white|
|Reverse side :||No, the backs of the cards are not reversible.|
|Switch of 8/11 :||No|
|Universe :||Christian , Egypt , Mythology|
|Use :||Prediction , Personal development , Voyance|
The game is delivered in a soft cardboard box. The cards are satin and glossy. A small booklet is slipped into the box.
The Dominike DUPLAA's game is published since 1998. Passionate about calligraphy, the author wanted to create a divinatory game based on a symbolism mixing various philosophical and religious currents. On the cards one finds details and symbols belonging to the Judeo-Christian tradition, to the Kabbalah, to the mythologies of antiquity, in particular Greek, Roman and Egyptian mythologies of the pharaohs.
The booklet is translated into two languages, French and English. Each translation covers 14 pages. The author writes a two-page introduction which has no added value, he does not reveal either his intention or the genesis of his creation. He only evokes generalities about what a divinatory card game is. This introduction could be suitable for any other card game.
The author first proposes methods of printing before devoting himself to the meaning of the cards. Duplaa describes 3 methods :
The second part of the booklet covers the meaning of the cards in just a few pages. For each card, 4 to 12 key words are provided depending on the richness of the symbolism. There is no explanation of the details of the card. For this, it is necessary to obtain the book by the same author that deals with this deck. I regret that the booklet is so short, the graphics of the cards are loaded with many symbols worth explaining.
The cards have a rather dense overall graphic design, with sometimes too much detail. Anyway, the cards I like are the purest, the less filled, the less esoteric, and with a neutral atmosphere, even pleasant to look at.
The card is very simple to understand because its emblematic element is a horn of plenty which indeed speaks of wealth. However, I regret that there are not one or two additional details evoking other forms of wealth such as artistic talents, spiritual wisdom, or a form of benevolence and generosity.
Clearly inspired by the Judeo-Christian world, this card displays two tablets (of the law) and a trumpet surrounded by two wings (the Last Judgement). The symbolism of the card seems clear, this reference to Judeo-Christian mythology completes the primary meaning of the card's name: "Order".
I like the sky merging with the sand. The sandstorm causes a loss of landmarks with only the horizon and the sun remaining visible. The card speaks aptly of loneliness, isolation, or emptiness and absence.
The palm leaves remind us that papyrus is derived from their material. Naturally, the sailing barge takes us back to the Nile and Egypt where papyrus was born. This card speaks wisely about paper, writing, and in an extended sense of evolution. But no doubt the author goes a bit far in attributing to it also the sense of business and commerce. No doubt, he thinks this with the sailing barge, which was most certainly a privileged means of transport for trade during antiquity. But this context is very peripheral to the original meaning of the word "papyrus". Should the card have been called that ?
Does a card whose illustration is a simple black background with a white dot, a figuration that holds abstract art, have its place in a divinatory game? This image means everything, as it means nothing. Moreover, the author attributes to it rather negative keywords such as fall, evil, darkness, loss. Words that reinforce my reticence towards this card.
The card displays a crunchy apple in reference to Eve and Adam in the Garden of Eden. Confirming this interpretation, the word "Sin" appears on the card. However, the card bears the name "Error". This title confuses the three very different notions of error, fault and sin.
The card is called "Blessing" and it features a hand that is in a posture where it usually means "STOP!". In my opinion, the illustration does not carry the symbolism that the author wants to see in it.
I am not at all convinced by the symbolism of this card. First of all, forgiveness is not the same as putting water on the fire. We know what happens when you put water on embers or on fire. It doesn't necessarily put it out, but it often leads to dangerous splashes. In my opinion, we must symbolically remove the logs from the fire, in order to stop feeding the fire, the hatred, the anger. To forgive is not to oppose the devastating fire, but to eliminate all that is the source of it. To forgive is to evacuate, to accept, to repair what is at the origin of the conflict. Furthermore, forgiveness requires that we look at the situation with wide open eyes. This is not the case in the illustration since man's eyes are closed. To forgive is not to meditate or to be passive. Moreover, the white flag is a symbol of peace and not of forgiveness. In short, the illustration on this card is more about stopping conflict. But the end of fighting is not forgiveness either.
Indeed the multiple calligraphies on the image can speak to us of a kind of initiatory knowledge, but the eye in the center of the hand, and all these incomprehensible calligraphies, make me think of a very elitist knowledge and initiation.
I regret the absence of descriptions of the cards in the booklet. There are many calligraphic words on the illustrations, difficult to read or in a foreign language. This adds to the esotericism of the game. One would think that everything is done to make the purchase of the book on the game indispensable, and I find this inappropriate.
Graphically I'm not attracted to illustrations, but it's a matter of taste, a lot of people like this game. The drawings are quite neutral (which I like) but from the whole game there is a tense atmosphere. The strokes of the drawings are often sharp as claws. It may be inappropriate to use these cards for consultants, the vast majority of whom are in need of comfort and caring. Even positive cards such as 29 - Elevation, 30 - Forgiveness, 33 - Birth do not create a bright mood.
The cards mix many concepts that are closely associated with divination, prediction and clairvoyance. Despite all this oracle could be used for psychological purposes, thanks to the names of the cards that allow a psychological interpretation. However, there are oracles on the market dedicated to this divinatory and psychological approach, such as the "Everyday Witch oracle".
In the end, I find this game esoteric and above all elitist, as is the French culture, so it's not surprising that such a game was born and developed in France. For me, it is too serious and too full. Also, if a French player could very well make this game his own, I am not sure that an Anglo-Saxon could be at ease with it.
An advanced practitioner, doing more prediction or clairvoyance, may like and prefer this game against competitors such as the Gé Oracle ( review here ), Belline Oracle ( review here ), or simply a Lenormand ( review here ). A practitioner seeking above all a psychological game will probably turn to Anglo-Saxon oracles. Finally, to begin with, this game does not seem ideal to me, because the details of the illustrations often seem obscure and require an explanatory text, not provided with the cards.
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